

Speed up ramps and send your vehicle flying in crazy stunt car racing games. Master challenging rally tracks and win the big trophy in Grand Prix races all over the world. Try some awesome stunts and drift around a map with other players around you. Play our online car simulators and drive around in expensive luxury cars. You can play as a criminal stealing trucks and escape from the police.


You can find the best free car building and parking games here at. Join other players in online multiplayer races from all over the world. It’s slated to come out in August.Car Games are driving, racing or stunt games about cars, trucks and other vehicles. It sports a cel-shaded style and shows ridiculous tricks like a complete nose flip. A clip from its developer, Fábio Fontes, shows the car zooming through a hellfire track. In Shut Up And Drive!, players can chain gravity-defying tricks with their race car. But at least games will give us hyper-exaggerated racing of our dreams. Alas, the Fast & Furious movies are limited by somewhat realistic physics. Vin Diesel and the rest of the cast of the Fast & Furious movies wish they could drive with the flair and chaos of arcade racers. Read on to learn more about what caught our attention in game development this week. There’s a cel-shaded racing game, a gorgeously rendered scene of a hanging gardens, a literal text adventure where you get to play with the words, and a nostalgic imagining of exploring a childhood home. We also got a neat grab-bag of other work. We saw some clips for two fun ones: a game that’s a futuristic third-person shooter where you skate and shoot, as well as one that swaps a skateboard out for an office chair. Skateboarding games are going through a bit of renaissance at the moment. While it’s relatively quiet with announcements from giant AAA companies, indie developers continue to grace fans with eye-catching artistry and unique concepts.Īs with last week’s roundup, we have a trend with the entries. It’s already July somehow and summer is in full swing.
